Where this Ultimate version does impress is in some of the new gameplay mechanics that have been brought in. If you’ve already played some of the campaign in the base version and maybe got bored before you managed to complete it, are you going to play through it all to get your hands on the bulk of the new content here? The hardcore Warriors fans will lap it all up for sure, but it’s disappointing that once you do unlock the new stuff here it rehashes far more than it refreshes. Obviously this is something which also affects the new story content. Another thing that’s perhaps worth mentioning about Infinity Mode is it doesn’t unlock until you’ve beaten the campaign, that’s a whole big chunk of time you’ll need to invest in order to reach it. There aren’t even any exciting unlockables or secrets to grab your attention beyond some new materials to imbue weapons with. In fact, Infinity feels far more like a mode added purely for the hardcore players to endlessly grind levels and get their hands on the new “ultimate” version weapons that have been added to the game here – without so much as new-look skins – and just kinda feels like a missed opportunity. Obviously, this is a Musou game, so we’re not expecting some amazingly different experience, but there’s just nothing about it that makes it feel like its own separate thing or particularly exciting it’s certainly disappointing if you’re going in expecting something as fun as Gauntlet mode from Warriors Orochi 3. The problem here is that the gameplay feels disappointingly similar to the main story mode. Infinity sees you take on twelve different Zodiac-themed challenge towers in the Trials of Hades, each one a multi-levelled affair comprising running reshuffled stages with various shifting objectives to be completed against a timer in order to move on. The first thing to evaluate is the overwhelming exhilaration. In terms of the new Infinity Mode, there’s no doubt it adds quite a bit of replayability to proceedings – especially since the whole thing can be played in split-screen co-op – but again, it just comes off as pretty underwhelming in terms of actual new content. Koei has made a pretty big deal out of the revised UI here, but it really just boils down to making the insane choice of characters easier to parse in the selection screen they’ve tidied up a confusing process and fixed a crappy menu system but it’s not really something that deserves additional credit as much as something that should have been the case from the outset. We also couldn’t help feeling that a lot of the new stuff we’re seeing in this version of the game really should have been included in the original release.
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Where are all our new character-specific arenas? Where’s the excitement? Why not put a little more effort into making the latest additions to the roster feel like a bigger deal worth splashing out on? A Juggler’s Tale Switch NSP There are no new character-specific stages to be found here, new cast members make brief appearances during the beefed-up main campaign and then disappear into the mass of other available pugilists. It’s certainly nice to see Ryu back and the new characters are fun to get acquainted with, but it’s a real shame that more effort hasn’t been put into how these additions have been integrated into the overall package. Fan favourite Ryu Hayabusa makes a welcome return alongside Achilles and Joan of Arc, and brand new characters take the form of Gaia, Hades, Yang Jian and Perseus. So, what’s actually new in Warriors Orochi 4 Ultimate? Koei Tecmo has added a total of seven characters to the already enormous roster of 170 fighters from across the length and breadth of the series. The big brawl Musou Orochi goes ultimate. This is more of the same with a few welcome (but relatively minor) adjustments a bit more meat that comes at a not-insignificant price, especially if you already own the base game and are considering forking out for the upgraded experience.
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The long and short of things here is that nothing about this ‘ultimate’ version has massively changed, in our opinion. When we reviewed the vanilla version of Warriors Orochi 4 back in October of 2018, we gave it six out of ten it’s a good enough time for fans of Musou games, but it’s also a pretty run-of-the-mill addition to the franchise that doesn’t hit the highs of Warriors Orochi 3 or offer the same level of polish or intrigue as the recent Hyrule or Fire Emblem Warriors.
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